With the development of technology, nowadays, people have too much kind of ways to entertain. As one of the most typical products that invented on the new century, video games became more popular and fleetly became one of the most favorite entertainment by children all around the world. It seems like that video games become a more popular way for children to relax. More and more parents have a question about the effect of video games. However, some people announce the disadvantages of video games both study and life with some research and events. So, some people come out with a question ‘How can video games affect people, especially children and adults?’. People need to find out the definition of video games, which is ‘any of various interactive games played using a specialized electronic gaming device or a computer or mobile device and a television or other display screen, along with a means to control graphic images.’ or ‘any of various games played using a microchip-controlled device, as an arcade machine or handheld toy’. Though some people claim that video games can destroy people’s health and career, Video games are still a strongly efficient way for people to learn and relax.

Some people believe and announce that video games have positive effects on adults and children. Firstly, some researchers believe and use experiments to show that video game players reported more family closeness, higher involvement in activities, greater attachment to school, and positive mental health, compared to the teens who did not play, and video games help teens with promote helping behaviors, sharing, cooperation, and empathy. They consider video games as an ‘Initiative-Building Activity’ as result. As a person who wrote this article, Dr. Marilyn Price-Mitchell founded Roots of Action in 2011 as a way of helping parents, schools, and communities nurture the growth of successful youth. As a narrative researcher, she studies how human stories and experiences are linked to learning and meaning-making, which probably make her comprehensive to talk about video games. As a developmental psychologist, researcher, writer and speaker who devotes in developing the next generation of young leaders, innovators and engaged citizens, applying this article as an example of the benefits of video games. And she is good at writing the emotions and behaviors of children. Being a person who is try her best to make children successful, she would know more about the children and how can things influence them. So, some video games are actually good ways for children to develop their mental abilities.

Secondly, some researcher is researching about the benefits of interactive games. People learn to try by gaining from the experiences, practices and failures in the interactive video games. At the same time, they were given an endless creatively world and was made to image. Also, they need to learn how to cooperate by communications. As the author who has written a lot passages about the students’ learning and education aspects, Sherrelle Walker is familiar with educational about children. and how can interactive video games work with educations. She wants to make readers, mostly like students and teachers, know that interactive games could be applied as an educational method for their beneficial aspects. The more advanced the technology was, the more kinds of way people learn by. 

Additionally, as more and more research turns out and point at the disadvantages of video games, some researchers came out and prove that video games can be good for people by applying new research. Chennan Liu, studied in Renmin University of China, gives an idea that people who play video games can be healthy than others, and she guessed that gaming burns more calories than other activities like watching television. Also, she makes a point of view that video games make people focus on the creative world, not the real world, which can practice people’s attention and coordination. As a general assignment reporter for the Chicago Tribune, John Keilman writes about sports, education, health, drug abuse and many other subjects. So, he knows the effect of video games on educations. Sometimes, people pay more attentions on video games than on something else, which would practice my attention on the class and assignments. As more and more parents who concern about how could video games affect their children and it is right or not to put the video games away from their children’s life, this article gives them another beneficial aspect of video games.

Also, some researchers announce that playing video games could help people see better, think more frequently, estimate more accurately and solve problems more effectively. Some video games can give young people the personalities that they have not ever had, like empathetic, helpful and sharing.  Children can learn to distinguish the distraction immediately and return to the main risk rapidly by playing video games. Children can practice abilities of cooperation while playing team worked video games. And many games can develop the mindfulness of Children, and in some games, you need to understand the emotions of other characters. As an article posted on the BBC website, which is an authoritative website and has a huge number and different groups of audiences, it applies several experiments and some research, which can be found and proved on the Internet. And those experiments and researches show the significant relevancy strongly related to the topic. As a freelance journalist, Nic Fleming has written a lot of journals from different field, like health, medical research, drugs, biology and so on. So, he is experienced to write about science journals like video games. When people play the games, which have a creative world, they can see a more magical and large world than real world from different degrees of views. And in some other games, people must try to use different tools and ideas to solve the problems which can make me think about different ways to finish the real problems.

Another point of view is claimed by Jeremiah Jeffrey Shepherd in the book, Benefits of Video Games in Multidisciplinary Scientific Research. The author talks about that computer-based games have become an efficient way both as a method conducting research and games itself during these years. At the beginning, the author talks about the games and play. And he utilizes some works of others to figure out the definition and the importance of games and play. He applies Dutch historian Johan Huizinga’s exploration concept as one of the definitions of play, which is ‘Play is not "ordinary" or "real" life. Play is distinct from "ordinary" life both as to locality and duration. Play creates order. It demands order absolute and supreme.’ (elaborated on in the 2000’s with Mary Flanagan’s, Critical Play) Then he writes about the exploration of French sociologist Roger Caillois, which names ‘Man, Play, Games’. His work created a rigid definition and elements of games, like ‘fun: the activity is chosen for its lighthearted character; uncertain: the outcome of the activity is unforeseeable’ Additionally, author applies the book Serious Games, written by Clark C. Abt. He writes about games as ‘a context with rules among adversaries trying to win objectives’. So, the author concludes that games must be interactive, have adversaries and goals ruled by the system. Jeremiah Jeffrey Shepherd is an instructor in Computer Science & Engineering, which games is the important part of his major, in University of South Carolina.

All the articles and books seem boring for readers to understand, and a video is probably a good reason to show the benefit of video games. In this interesting video, Can Video Games Make You Smarter, the author show audiences the research and the benefits by drawing pictures. He applies the research to show that people who play Super Mario have better memory, motor skills and strategic planning. And people who spend 5-10 hours a week on action games can have better attentions. Some gamers read faster and more accurate and are 57% better in finding differences in contract. Video games can slow the brain aging, which have cognitive complexity and require mental energy, and help to make less errors in surgeries. The reason choosing this video is that this video is one of the top videos toward my searching key words. So, this article must be viewed by a lot of people. Also, in this video, the producer make several vivid examples to show the benefits of video games, such as counting balls’ color games. So, it is commonly believed that that gamers have the abilities that non-gamers do not have. Like some professional players in the game League of Legends, they have much less reaction time than others which can be helpful in other fields.

Finally, in the article Casual Video Games as Training Tools for Attentional Processes in Everyday Life, three experiments were used to examine the components of the popular match games, BJB. In the experiment 1, 54 older adults and 33 younger adults were told to play BJB (Bejewel Blitz) for measuring reaction time by completing online tasks. The result shows that adults, regardless of age, have higher scores completed by who have experience of playing video games. In the experiment 2, 58 college students were told to play BJB for different times. The result shows that students who play 30 consecutive games have better performance on the visual reaction time than students who play 10 or less games. Additionally, experiments 3 to test the result of experiment 2 would apply on non-BJB stimuli. And benefit of casual video games would use as a training tool. To make this part more credible, by citing the source’s article of this article, Video games as a tool to train visual skills, which suggests that action video games can be used as a special way to induce widespread enhancement in vision rather than the general ways. Playing video games will become a better way promoting learning and brain plasticity. Non-gamers trained on video games are more able to distinguish targets in a clustered field, and they can have a better ability of visual short memory and learning. However, it is difficult to choose a right gaming experience. Many of them have different effects on visual processing. In the original source, the authors talk about that some kinds of video games can be used as an efficiently training tool to practice reaction time. And they use BJB as an example to show that people under the experience of games would have higher performance on reaction. As a citation of the original source, the source’s source also proves that action video games also can be applied as an efficient way for training purpose. Both sources talk about research based on the learning side of the video games. Both apply a lot of citations to illustrate the beneficial side of the video games. In the source’s source, the author provides the ideas of leaning and memorizing by playing video games to proof video games can be an efficient way of practicing in original source. This article is updated on the NCBI (National Center for Biotechnology Information). which is an extremely authorized website and devote to ‘uncovering new knowledge’ which means to develop new information technologies to aid in the understanding of fundamental molecular and genetic processes that control health and disease. And these factors make me believe that the practicing tool of video games can be popular in the future. Comparing to other tools of practice, video games seem like a more easier and more popular way. Physical practice is so hard and painful that they need more time to practice.

However, as more and more violent events come out caused by violent video games and the decrease of the children’s grades, many people argue that videos games are not a good thing. As an article which talks the negative effects of the video games, the author claims that spending more time playing video games can make children fail to participate in outside activity and lack time to rest by playing overnight, which would also cause the loss of express and relationship with others and became more aggressive by playing or observing video games. As an author who is a freelance writer with a bachelor's degree in English, Drea Christopher has more than 10 years of experience producing features and SEO articles for national consumer publications, trade magazines and industry leading Web content providers. As a thing provide us fun and relaxes, video game does bring some negative effects at the same time. There are sometimes that people did not do well on my study because of spending too much time on video games. Also, there are some friend around me choose to give up study and spend all day in playing video games. As a result, from another point of view, video games are not a good thing.   

All in all, playing video games can bring benefits to people in many aspects, whatever from the leaning abilities, communications, problems solving or etc. As a significant part of people like us, people do enjoy the fun and the easiness that video games bring them, however, people do endure the dangers at the same time. Every coin has two sides, it is not intelligent that straightly conclude that video games are justified or substandard. Critiquing the capabilities of video games seem like that this topic need further research. However, from now on, what people can do correctly is that choosing the right types of the video games which is appropriate for them and playing within a scientific period.
